Thankfully, due to that whole "industrial revolution" thing, the physics (aka math) behind the cuts has been argued about for a century. Where that heat goes, and whether it causes a problem, is determined by the cut parameters. Cutting metal generates a lot more heat than the same cut in wood. The main difference with metal all comes down to heat. But, the concepts-and thus the solutions are shared among them. I'm somewhat sadistic to all my machines in how I program them, so the fact that I do all that strange toolpath-automation stuff is really just me being my true, cruel self. Woodworking calls for a vacuum, whereas metal tends to do better with a chip-blower. Bit materials and geometries are all in the same family, with variations depending on the particular thing you're trying to achieve. Same for the movement limitations and GCode actions of the controller. The concepts are the same, though: don't let it move, and stay out of the way. We have vises and parallels where woodworking uses spoil boards and clamps. Where woodworkers come up with cool workholding solutions, we apply 50# hunks of tool steel to the problem. Nah, man, I'm still new to this stuff too.Ĭutting metal on the Sharks deal with all the normal stuff that woodworkers have to, and in some cases it's easier. Cjablonski wrote:Easy hopeful Rando would reply.
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